NOTICE: This page is WIP as only season 0 is already released. There is some eliminated content too.
3d Generalist in Cosmic Royale
Characters, Tracks, environment, karts, props
SOFTWARE USED: unity, maya, substance painter, marmoset toolbag, zbrush
environment
Some of the tracks items and gameplay elements I made for Cosmic Royale.
Responsabilities:
Track items have a skin version and another simplified one for collisions or track sketching, design and alignment must be mathematically precise in order to create a dynamic track while always maintaining absolute angles and smooth collisions.
Each type of track has size and angle variations, as well as different directionalities.
Each track section has different locators with various functions placed manually (walls with their respective colliders and internal locators, aesthetic elements and internal locators for the track creator engine).




Background buildings





CHARACTERS
I was responsible for the game’s characters — here are a few of them (more to be announced).
All characters are under 20k tris.










KARTS
Some of the many cars I created for the game (more to be announced).
I did most of the game karts along with hundreds of customizable parts
All karts variations are under 25k tris.
note: This 5 level evolution was later replaced by one level only.













