NOTICE: This page is WIP as only season 0 is already released.


3d Generalist in Cosmic Royale

this page is showing environment only

SOFTWARE USED: unity, maya, substance painter, marmoset toolbag, zbrush

Tracks and GPE

Some of the tracks items and gameplay elements I made for Cosmic Royale.
Responsabilities:

  • Track items have a skin version and another simplified one for collisions or track sketching, design and alignment must be mathematically precise in order to create a dynamic track while always maintaining absolute angles and smooth collisions.

  • Each type of track has size and angle variations, as well as different directionalities.

  • Each track section has different locators with various functions placed manually (walls with their respective colliders and internal locators, aesthetic elements and internal locators for the track creator engine).

Background buildings