NOTE: All these are WIP renders from 2025
Main environments for Gear club UNLIMITED 3
JAPAN Performance shop
SOFTWARE USED: unity, maya, substance painter, substance designer, zbrush
DEV SHOWCASE
Full garage under 90k triangles
Decals use in-house render pipeline with custom deferred decal mesh shader (both cut-out and alpha-blend optimized)
I was in charge of modelling, texturing, LODs, lightmap and shadow catcher, final design and lookdev, troubleshooting, complete asset dress up.
Provided Concept
Art Director: Arnaud Real
Artistic Lead: Roxan Carle
Lighting Artist: Luca Goury

