NOTE: All these are WIP renders from 2025


Main environments for Gear club UNLIMITED 3

JAPAN Performance shop

SOFTWARE USED: unity, maya, substance painter, substance designer, zbrush

DEV SHOWCASE

Full garage under 90k triangles
Decals use in-house render pipeline with custom deferred decal mesh shader (both cut-out and alpha-blend optimized)
I was in charge of modelling, texturing, LODs, lightmap and shadow catcher, final design and lookdev, troubleshooting, complete asset dress up.

Provided Concept

Art Director: Arnaud Real
Artistic Lead: Roxan Carle
Lighting Artist: Luca Goury