NOTE: All these are WIP renders from 2025
Main environments for Gear club UNLIMITED 3
FRANCE DEALERSHiP
SOFTWARE USED: unity, maya, substance painter, substance designer, zbrush
Final Design, Modelling, Lightmap, LOD creation, Camera collider mesh made in Maya
Example of assets (Maya, Substance Painter)
Art Director: Arnaud Real
Artistic Lead: Roxan Carle
Foliage Artist: Nicolas Dougoud
Lighting Artist: Luca Goury
The asset dress up and final lookdev was done directly in Unity
Window blinds shader

