NOTE: All these are WIP renders from 2025


Main environments for Gear club UNLIMITED 3

FRANCE DEALERSHiP

SOFTWARE USED: unity, maya, substance painter, substance designer, zbrush

Final Design, Modelling, Lightmap, LOD creation, Camera collider mesh made in Maya

Example of assets (Maya, Substance Painter)

Art Director: Arnaud Real
Artistic Lead: Roxan Carle
Foliage Artist: Nicolas Dougoud
Lighting Artist: Luca Goury

The asset dress up and final lookdev was done directly in Unity

Window blinds shader