W.I.P. unreal 5 scene
personal project called “Lost Signal”
SOFTWARE USED: maya, unreal 5.7, houdini, niagara
This is the first showcase of a personal project using Unreal 5.7.
This WIP aisle is one of many scenes using different environment techniques.
Modelling in Maya.
Cable Generator created as a small HDA in Houdini with procedural parameters, along with hand made cable details and Unreal Cable plugin for physics.
Smoke system created in Niagara baked on simulated cache for proper real time performance.
Modular build, using a trim assets for structures, combined hero textures along kitbashing groups, and some shared tileable materials using deferred decals to give detail.
Scene assembly in Unreal, using Lumen, Nanite and a Post Processing volume.

