AAA VIdeogame Vehicle
WIP.
final project of a hard surface course by Mario Brajdich.
Motorbike concept by Mario Brajdich (Elementza).
SUBD SOFTWARE USED: Maya, Arnold
REAL TIME SOFTWARE USED: Maya, Substance 3d Painter, marmoset toolbag
OPTIMIZATION
Texture resolution varies to maintain constant texel density relative to object visibility
This is a videogame remodel of my subD version Full asset including stand(17k), inner kitbashing and 3d bolts is 126k triangles
Real Time turntable
real time shading showcase

