AAA VIdeogame Vehicle


final project of a hard surface course by Mario Brajdich.

Motorbike concept by Mario Brajdich (Elementza).

SUBD SOFTWARE USED: Maya, Arnold
REAL TIME SOFTWARE USED: Maya, Substance 3d Painter, marmoset toolbag (images), Unreal 5.7 (video)

SUB-D VERSION

REAL-TIME VERSION

OPTIMIZATION

Texture resolution varies to maintain constant texel density relative to object visibility

This is a videogame remodel of my subD version , 95k triangles

Unreal 5 render