AAA VIdeogame Vehicle
final project of a hard surface course by Mario Brajdich.
Motorbike concept by Mario Brajdich (Elementza).
SUBD SOFTWARE USED: Maya, Arnold
REAL TIME SOFTWARE USED: Maya, Substance 3d Painter, marmoset toolbag (images), Unreal 5.7 (video)
OPTIMIZATION
Texture resolution varies to maintain constant texel density relative to object visibility
This is a videogame remodel of my subD version , 95k triangles
Unreal 5 render

