AAA VIdeogame Vehicle

WIP.
final project of a hard surface course by Mario Brajdich.

Motorbike concept by Mario Brajdich (Elementza).

SUBD SOFTWARE USED: Maya, Arnold
REAL TIME SOFTWARE USED: Maya, Substance 3d Painter, marmoset toolbag

SUB-D VERSION

REAL-TIME VERSION

OPTIMIZATION

Texture resolution varies to maintain constant texel density relative to object visibility

This is a videogame remodel of my subD version Full asset including stand(17k), inner kitbashing and 3d bolts is 126k triangles

Real Time turntable

real time shading showcase