Highly optimized asset test
Art test
No UDIMS, one material only, 1024 texture limitation; 3500 triangle limitation; Directly rendered in Marmoset, no Photoshop used.
SOFTWARE USED: Maya, Substance painter, marmoset, Photoshop (only for 2d Elements)
LEFT: Only reference provided
RIGHT: Marmoset render
OPTIMIZATION
All renders are using 1024 textures, one material and one UV space only.
The model is a little more detailed for the main view, but is fully functional from all directions, even from below, no hidden faces. 3500 triangles total.
The complete interior ignition mecanism is fully modeled and later baked on a plane (render3 above)
Uv overlapping used along with controlled texel density reductions, but final texel density is around 7px/unit. Only Diffuse, MRAO and Normal textures used.
All labels were recreated in photoshop. All materials recreated from scratch on substance painter.
Lighting work in marmoset controlling diffuse and reflection controls, radiance clamps, fine tunned ACES tonemap along with basic Marmoset postprocessing to mimic real camera imperfections.

