AAA VIdeogame Vehicle

WIP. More renders soon.
real time rendering OPtimized and textured version of my subd motorbike.

SOFTWARE USED: Maya, Substance 3d Painter, marmoset toolbag

OPTIMIZATION

Texture resolution varies to maintain constant texel density relative to object visibility

This is a videogame remodel of my subD version Full asset including stand(17k), inner kitbashing and 3d bolts is 126k triangles

Real Time turntable

real time shading showcase