the lab
learning different skills using different methods or competences
SOFTWARE USED:
1. Zbrush, photoshop
2. Zbrush, Substance painter, Unreal ENGINE 5, Marvelous designer, XGEN
LAB 1: alien - Zbrush only
I wanted to make a quick project without Substance or powerful rendering engines, as well as improve the skin detailing of creatures and enhance my Photoshop skills (thanks to Pablo Munoz for the poly paint and composition course).
Sculpt, Texturing and rendering made in Zbrush
Compositing and final render made in Photoshop
Full dev showcase
LAB 2 - Unreal 5 metahuman
Research project with almost no documentation at the time to sculpt a custom likeness, convert the mesh into a metahuman, and modify a metahuman afterward, with custom hair, cloth, and textures, keeping the metahuman rig and retargeting animations.

