NOTE: All these are WIP renders from 2025


Gear club UNLIMITED 3

working as a mid environment/prop artist

SOFTWARE USED: unity, maya, substance painter, substance designer, zbrush

Key Responsabilities:
Asset creation: creation of both garages along with one dealership.
Technical optimization: LODS, colliders, texture streaming, polycount.
World building: Full scene assembly and dressing on Unity, different world assets design and creation.
Pipeline refinement: Upgraded old assets mesh/textures to meet modern standard.

FRANCE DEALERSHIP

FRANCE PERFORMANCE SHOP

JAPAN PERFORMANCE SHOP

More soon…